Saturday, 1 October 2016

Survive - Wilderness survival unlimted resources

Survive - Wilderness survival




Survive - Wilderness survival unlimted resources
Try survive and travel to safety. Wilderness survival themed simulation where you need to decide how you spend your time and what action is most crucial for you now in order to survive: building a shelter, finding food, water, traveling, collecting firewood...

This game requires VIBRATE permission that is used in certain in-game events.

--- ALPHA DEVELOPMENT ---
The game is in alpha development. It's a fancy sounding word for meaning I'm still working on finishing the first scenario and there is Broken Stuff in the game.

--- COMING IN THE NEXT UPDATE on ??? ---
One or more of the following:
- New font to replace the JINKY font
- Apex predator
- Porcupine hunt
- Finalized story/locations/travel system
- Rescue mode, signaling
- Endless select-your-gear mode

--- RELEASED UPDATES ---
Dec 6 - Update 63 (creeks less common, typos fixed, fixed issue with traps (they stayed with you forever), traps need to be collected before travel, hydration/stamina/etc bars sync issue fixed)

Now 30 - Update 62 (Content balancing, new encounters/random events, scenario start introduction, fish trap, spear hunting/animal tracking, new firecrafting, new shelter building option, simplified water system, new content, global sound setting, foraging bug fix, improved raincatcher system and more).

Oct 28 - Alpha version 45 'DID THIS GOT TOO EASY?' (water easier to collect, new firecrafting screen, tinder needed to start fire, Forage replaces 'get wood' and you can get also other things like cordage, baits etc, Energy affect foraging, New crafting gear, New traps screen and renewed odds, more information about items, smoking raw meat, Energy calories, Fatigue system)

Sep 29 - Alpha version 33 'SAVE!' (experimental auto-save every 30 secs feature - a couple of things not saved, campfire fix, berries reduce thirst, better locations on first 10 days or so, trap bug fix)

Sep 13 - Alpha Version 22 'BALANCE'
Small adjustments on the water/hydration system. Craftable raincatcher. Old campsite now might yield a garbage bag. Get water from morning dew. Few tweaks here and there.

Alpha Version 18 'LOOK AT ALL THESE BUGS!' on Sep 6th
* Sorry, promised Sep 4th but I need couple of more days to fix & test! Sep 6 it'll be. Fix stuff I broke in v0.15 :> ,Forced auto-sleep to be gone, Icons have labels again, Hours/etc info is back, Trying to fix Zenfone crash problem, Owl sound to indicate night, No more condition, now there's Energy + Hydration + Body heat, Water system (first attempt, needs work), Tons of other stuff and tweaks and whanot.

Alpha Version 15 'THAT WAS A MESS' on August 31, 2015
*Planned features: new core mechanics get changes: stamina/calories vs energy, food to have less meaning to survive, crafting gets tweaked, fish/traps tweaks, shelter system, few new locations, possibility to find berries, new day/night system, renewed UI, background images, and much more

Alpha Version 14 'HERE BUGGY BUGGY BUGGY' on July 31st (fixed a bug: uncookable squirrels).

Alpha Version 13 'LET'S EAT ALL THE BUGS' on July 30th (Bow drill, ember bundle and few other bug fixes, new starting gear (duct tape, butane lighter, survival manual pages), wood to inventory, new crafting recipes, small calories tweaks, new locations (one special, one regular))

Alpha Version 12 'THERE'S SOMETHING OUT THERE' on July 27th - Random encounters/events, new location system, new starting gear, renewed fish/wood/shelter/traps, rope making in the wilderness, actions now actually require time

Alpha version 7 - New content, traps, crafting, fire creating tools, gear, new campfire system. (required permissions due Unity3D game engine change)

Alpha version 0.6 - Please turn on sounds. LDJAM game prototype made in less than 72 hours.







Download Link : Link


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